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Wednesday, March 6, 2013

Internet Broadcasting from Ableton Live 8 / Ableton Live 9 (Windows)

Summary


The following post explains how broadcast from Ableton, in Windows, with no noise or digital artifacts, and virtually no audible latency; the delay between Ableton playing and you hearing it in your headset.  Oh, and did I mention, it's all free !!

Features

  1. Supports 4 output channels making it possible to support CUEing.
  2. Works with ASIO, which has low latency.
  3. Supports Shoutcast.
  4. Supports Icecast 2.x.
  5. Supports microphone input so you can do a real-time voice-over outside of Ableton Live.

Required Software

  1. Ableton Live 9 [Ableton Live 8]
  2. [Free] JACK Audio (link)
  3. [Free] Edcast v4 ASIO (link)
    1. Remember to create a short-cut.  The install doesn't do it for you.
  4. [Free] Lame MP3 Encoder (link) (installed in Edcast v4 ASIO directory)

Setup

Please follow carefully.
  1. Close down every other program that might be using audio.  This prevents unnecessary locking of audio files.
  2. Select the device you want to hear the music from Ableton in. I personally use a headset, but anything that is your DEFAULT audio port will work.
  3. Start Jack AudioPort
    1. You need to do this for Ableton can see the port and use JackAudio Control.
  4. Start Ableton Live 8 or 9.
    1. Open the Preferences, and go into "Audio".
    2. Select Driver Type "ASIO"
    3. Audio Device "JackRouter".
  5. Start JackControl
    1.  It should start with the connections window open, but if it doesn't click "Connect".
  6. Don't start EdCastAsio just yet, we'll do that later on.

Jack Control

This view is the default Jack with just Ableton Live running:


You will notice the there are two inputs for the microphone (lower left) running to the two inputs to Ableton in the upper right.  This corresponds to the input and output settings in Ableton's preferences:


Here we see the ASIO Device Driver and JackRouter set.  Note: You only can see JackRouter if you first start an audio port.  Inputs and outputs can be see by click the Input Config and Output Config buttons.  Here is the output:


If I turn on 3/4 stereo as shown below:


Then in Jack Control, you'll see two new outputs appear.


We can use these two extra ports to take advantage of the CUE feature in Ableton.  This is the ability to listen to audio on a separate headset than the main audio that will be broadcast.

Start EdCastASIO

This is Edcast running for the first time.  I have AutoConnect turned off.  You'll notice that in this picture, the L/R channels have sound.  This is caused because JACK connected the mincrophone to EdCast ASIO:


 What we want to do is route OUT3 and OUT4 from Ableton into edcastAsio. 


How we do this is very simple.  We select OUT3 and edcastAsio in1, and click "Connect", then OUT4 and edcastAsio in2 and click "Connect".

Now if we don't want our microphone going into edcast, we can select capture_1 and edcastAsio in1 and capture_2 and edcastAsio out2 ... one at a time and click disconnect:


So what this picture shows is Ableton 1/2 going to your system's selected headset, and Ableton 3/4 going to edcastAsio.  The system microphone is routed to Ableton's in 1/2.

With Ableton not playing, the Edcast panel looks like this:


You'll notice the peak meters are off to indicate no sound is present.

Setting Ableton's MASTER and CUE outputs

Here you can see CUE OUT is set to Channel 1/2 which means when channels 1/2 are playing we'll hear them in our headset, and the master is sent to 3/4 which is what is being sent on edcastAsio; and eventually to the internet beyond. 

Hitting Play, you'll notice sound going to 3/4, and nothing is being set to 1/2.  Looking at edcastAsio, you'll see it's peak meter moving, but you won't hear anything on your headset.  This is because nothing is being cued.

To use the CUE feature, click the button shown by the RED arrow below.  When you do the "S" buttons marked by the yellow arrows will turn to headsets.

 
Clicked ...



Click this button to hear the track you select it on.  If you click a different track, you hear that instead, which is a bit inconvenient.  If you want to hear multiple tracks, hold down the CONTROL key when clicking the button.

Between the track numbers and the cue buttons, you will see one of these four sound graphs.


Track:
  1. YELLOW on this track is being transmitted to the MASTER.
  2. ORANGE on this track means the track is on the MASTER channel, but in this case the midi for the track comes from someplace else, but it's still on the master.  The blue peak meter indicates the track can be heard on the CUE track.
  3. GRAY on this track means the track is not on the MASTER channel, but the blue peak meter means you are listening to on the CUE channel.
  4. GRAY on this track means the track is not on the MASTER channel, and the grey peak meter means the track is playing but it's not going to either the MASTER or CUE.

You don't have to use the CUE feature of Ableton 

I decided to describe the CUE feature first, so that you knew you didn't have to use it.  To not use CUE and to hear everything that comes out of Ableton that is being broadcast:
  1. in Ableton: Turn off the second part of outs for JackRouter.  You don't have to do this, but it does save CPU, so I recommend it.
  2. in Jack Control, reassign the outputs:

Your done.  Now whatever is coming out of Ableton, you will broadcast via EdcastAsio and hear on your headset.


Broadcasting with Edcast ASIO

By default, Edcast will have no settings, so you will need to add an encoder.  Simply click the encoder, and edcast will use this as a default:


You'll right click the encoder, and select configure.  Later on when you want to broadcast to this channel, you right-click again and select "Connect".

I won't go into all the settings, if you are familar with Shoutcast or Icecast.  Edcast handles both. Note: You will only see the MP3 encoder if you downloaded it from here (link) and installed it in the same directory as EdcastASIO.



Sunday, December 11, 2011

All Winners will receive a UWA RL Package

UWA 3D OPEN ART CHALLENGE (OVERALL)
1st Prize (L$100,000): DIGITAL GLOVE by Misprint Thursday - 70 points
2nd Prize (L$75,000): IN DREAMS by Blue Tsuki - 69 points
3rd Prize (L$40,000): THE CHASM by Oberon Onmura - 44 points
4th Prize (L$30,000): STRANGE PLANT...UGLYNESS & BEAUTY by Claudia222 Jewel - 43 points
5th Prize (L$7,500): PARANORMAL FROTTAGE by Misprint Thursday - 39 points:
5th Prize (L$7,500): EXCERPTS FROM REALITIES by Glyph Graves - 39 points
7th Prize (L$5,000): NOT EVERYTHING IS PLAIN BLACK & WHITE by Fuschia Nightfire   - 34 points
8th Prize (L$5,000): FANTASIA EN LA SOMBRA by Romy Nayar - 29 points
8th Prize (L$5,000): IL PLEUT SUR MON COEUR COMME IL PLEUT SUR LA VILLE ("It's raining in my heart, as it's raining in the town") by Cherry Manga  - 29 points
10th Prize JOINT (L$1,000): HARMONIES IN C GREAT(+) by Artistide Despres - 28 points
10th Prize JOINT (L$1,000): TROIS PETITS TOURS ET PUIS S'EN VA (Three little turns and it goes away) by  Josiane Sorciere  - 28 points
10th Prize JOINT (L$1,000): THE DOCK SPIRIT by Scottius Polke - 28 points
10th Prize JOINT (L$1,000): VENUSTRAP by Claudia222 Jewell - 28 points
10th Prize JOINT (L$1,000): SHATTERED by Ginger Also - 28 points

UWA 3D OPEN ART CHALLENGE (NON-SCRIPTED)
1st Prize (L$15,000): SHATTERED by Ginger Alsop - 105 points
2nd Prize (L$10,000): YOU CAN'T TOUCH HEAVEN by paleillusion - 102 points
3rd Prize (L$5,000): 99% by Harter Fall - 82 points
4th Prize (L$3,000): THE REVOLT OF THE MANNEQUINS by Silene Christen - 63 points
5th Prize (L$2,000): MARIONETTE by Haveit Neox - 62 points:
6th Prize (L$1,000): SMALL PIECE OF HELL: The Suicide Forest Infested by Harpias by Rebeca Bashly - 61 points
7th Prize (L$1,000): SPRING BOX by Cherry Manga - 58 points
8th Prize (L$1,000): DAUGHTER OF THE WIND by Fae Varriale - 51 points
9th Prize (L$1,000): MISS N by Suzanne Graves - 45 points
9th Prize (L$1,000): BIRDSONG by Cherry Manga - 45 points

UWA 3D Art People's Choice Award, (Overall)

1st Prize (L$15,000): THE MATTER OF IDEAS by Gleman Jun - 64 points
2nd Prize JOINT (@L$6,500): VENUSTRAP by Claudia222 Jewell - 62 points
2nd Prize JOINT (@L$6,500): IN DREAMS by Blue Tsuki - 62 points

UWA 3D Art People's Choice Award, (Non-Scripted)
1st Prize (L$8,000): SMALL PIECE OF HELL: The Suicide Forest Infested by Harpias by Rebeca Bashly - 112 points
2nd Prize (L$5,000): SHATTERED by Ginger Alsop - 92 points
3rd Prize JOINT (@L$1,500): YOU CAN'T TOUCH HEAVEN by paleillusion - 67 points
3rd Prize JOINT (@L$1,500): SPRING BOX by Cherry Manga - 67 points

MachinimUWA IV: 1st Prize (L$60,000) - 63 Points
WELCOME TO THE OTHER SIDE by Tutsy Navarathna
http://www.youtube.com/watch?v=dm4XY49gdzc&feature=player_embedded

MachinimUWA IV: 2nd Prize (L$40,000) - 47 Points

ARTWASHERS by FRIDAY SIAMENDES of California
http://vimeo.com/28513091

MachinimUWA IV: 3rd Prize (L$30,000) - 42 Points
ART OF THE ARTISTS by Fuschia Nightfire of Dorset, England
http://www.youtube.com/watch?v=p2Nj5ivMTX8

MACHINIMUWA IV:  JOINT 4th Prize (@L$22,500) - 35 Points
QUBIT: COGNITIVE DISTORTION by spyVspy of Lisbon, Portugal: http://www.youtube.com/watch?v=p9V46Qy5IyE&feature=player_embedded
VIRTUAL LOVE by Iono Allen, from the land of Amore, France: http://www.youtube.com/watch?v=iYIL0FZoUCo

MachinimUWA IV Special Award for  EMOTION (L$19,000)
YEAH by Hypatia Pickens of the Unites States
http://www.youtube.com/watch?v=KiC2sYwDuJw&feature=player_embedded

MachinimUWA IV Special Award for BREAKING THE BARRIERS (L$19,000)
TRANSFORMATION VIRTUAL ART ON THE BRINK by L1aura Loire / Dr Lori Landay, from the College of Music, Berkeley, USA
http://www.youtube.com/watch?v=6mCrjkzzDJk&feature=player_embedded

MachinimUWA IV Special Award for THE SOUL (L$19,000)
DUAL by Veruca Vandyke of Arkansas, USA
http://www.youtube.com/watch?v=oJdeYql_hNk&feature=youtu.be

MachinimUWA IV ANTON MESMER Special Award (L$19,000)
A PLACID OCEAN OF UNCERTAIN LIBERTIES by Cecil Hirvi, Citizen of the Universe.
http://www.youtube.com/watch?v=mGjkeiX_6tg&feature=youtu.be

MachinimUWA IV Special Award for THE HUMAN HEART (L$19,000)
LOVE PRAYER by Hypatia Pickens
http://www.youtube.com/watch?v=KHuXudCPtp8

UWA 3D Open Art Challenge - Audience Participation
1st Prize (@L5,000): LILIA ARTIS - 47 points
2nd Prize (@L3,000): ARROW INGLEWOOD - 39 points
3rd Prize JOINT (@L1,000): LOQUACIA LOON - 36 points
3rd Prize JOINT (@L1,000): NUBDIEST RESIDENT - 36 points

MachinimUWA IV - Audience Participation
1st Prize (L$10,000): LALA LARIX - 66 points
2nd Prize (L$6,000): PIXIE RAIN - 58 points
3rd Prize (L$4,000): LALIE SORBET - 54 points

Sunday, June 12, 2011

Virtual DJ Broadcaster using "Bare Bones"

A friend of mine said she knew nothing about broadcasting her music in to a private party in SL and wanted a way to do that.  I could explain all the steps, but decided to write a blog instead that showed her all the steps.

You can download "Virtual DJ Home" to practice everything this blog says, and when you are happy this is the solution for you pay for the Broadcast version.  You can even start the Home version and broadcast to the Internet for 10 minutes when you first try the program; so there are lots of options.

One of the strengths of Virtual DJ (VDJ) is the skinning ability.  I decided to write this tutorial using the "Bare Bones" skin cause it removes a ton of stuff that a new DJ doesn't need to know to simply broadcast music.  I also use VDJ because it has very smooth song to song fades and gives a new DJ a smooth result.  You can use other software like Winamp for free, but I found that it's cross-fading ability to be weak and buggy.  VDJ is smooth.

Basic setup of Virtual DJ to get you going fast

AFTER installing Virtual DJ from the link above, you'll want to also download and install the "Bare Bones" skin using this link.  Download is fast and install is even faster.

Now start VDJ and click the "Config" button in the top right corner of the window.


Next, move to the "Skins" tab and select the "Bare Bones v.1" skin:



Now go to the options tab, and set the Cross Fade to "Smooth" and the "Auto-Cross Length" to 8 seconds.  As you use the software you will adjust this length so that it fits yous sound the best.  This is the length of time VDJ spends fading from one track to another:


Click OK to close the Settings.  When you return to the main screen you will have notice the skin has changed to this look.  Click to see, but we will detail all the information you see here:


Next select iTunes from your the left panel:


And expand it.  This will list all of the playlists in your iTunes library.  Depending how you have organized the library this simplifies how you search for music to play.  Before you do a lot, you should figure out the Beats Per Minute (BPM) of all your songs.  This will take some time to do depending on how many songs you have.  The reason is you want to keep the BPM of all the songs as close as you can to each other.  They can be off, but the show will sound better if they are +/- 10BPM of all of them.

Select all the songs, by selecting the first one then pressing Ctrl+A to select All, then right-click the list and select "Scan for BPMs".  Go for coffee, and come back later.  :)




Now move your mouse to the right edge of the window.  to where it says "Playlist":


When you do, the playlist area will pop open.  To keep it open, move your mouse near the bottom of the window and click the "STAR" so it turns yellow.  This will lock the play list window open.




Now drag and drop songs from the middle window to the play list in the order you want to hear them play:

|||
V

After you have a play list, and you start it playing (see below), you can rearrange the playlist (click a song then drag it up/down the playlist).  You can also start a song early or replay the current one by double clicking the mouse.  It will take 8 seconds to fade from the current sound till the next sound.




To broadcast to the Internet you need a stream server.  VDJ supports both Shoutcast and Icecast.  Select Record (in the top-right)



In "Record" mode you are sending your sounds someplace.  Click "Broadcast", to send to the Internet.



If you have never set up VDJ to broadcast to the internet, you will need to configure details about the server you will broadcast to.  Therefore, click "Config" to bring up this next panel:


In Second Life you will get details as to how to fill out this form.  VDJ supports Shoutcast versions 1 and 2.  If you have a Shoutcast 1 server, you won't be given a user name.  Just leave it blank.  And Click OK.

When you are ready for your show and you have configured; simply click "Start Recording"


Now you should be streaming to the Internet.  It will tell you you have successfully connected because you'll get a message like this one.  If not, you will get an error message:



When you press play on the playlist, the music will be sent to the server you specified.  You will also hear it on your computer.

Now go back to the browser:


Now click the Auto-mixing play button in the top-left of the playlist:


Congratulations; you are now a DJ!  The first song you selected should now be playing.

That should be pretty painless.


Other Automix Options

The default automatic automix feature works well, but sometimes it cuts off quiet beginnings or endings of music, so there are other ways to mix:






Some of the Virtual DJ skin options

At the top of the window you will see the sound graph.  This graph allows you see the shape of the music.  The white bare in the middle is what is playing currently


If you click the WAVE button on the top right corner, you can change the format of the sound graph.  The mouse wheel changes the scale and there is a slider on the far left (not show) that scales the sound graph too.  Normally this is only useful if you are doing manually mixing .. otherwise for the beginner it is a pretty graph to look at :)

Careful not to LEFT click the sound graph, as you can scratch the sound.  Scratching is used by DJ's to give scraping noises in the playback.

On the left edge, you will see details about the current song being played:


This tells you the artist, title, BPM, Key, time into the current song and time left in the current song.

The next song to be played is on the bottom-right of the window:




To the right of this area you will see one of two mini sound-graphs:


The top version shows the current sound being played on the top and the RED markers indicate where the cross-fades from one song to the next will start for for both tunes.  When it is the last song in the playlist, you will see just the one sound graph. If you click anywhere along either sound graph, you can jump to that part of the sound.  I use this feature to click left of the red markers to test how the fade works.


Below the song is another row of controls; called the effects bar.


Loop In/Out allows you to replay the same sound over and over with some limitations.  First sounds can only be looped according to 1,2,4,8,16,32 measures; at 120 BPM 32 Measures = 32 seconds.  The length of time is dependent on the BPM.  Backspin, Beatgrid and brake are all DJ effects you can apply to the music.  You can play with them; but they are generally used in live play.  At the far right is the volume graph showing the relative volume of the left/right channels as the track plays.


FINALLY, you can adjust what columns you see by right clicking the titles of either the Library music tunes or the playlist colums to add/remove information:

Tuesday, April 19, 2011

Phi Designs Anti-Stalker Device - Coming Soon !!


The purpose of this device is to establish a white list for communications within Second Life, and restore communication control back to the user. 

It was created for a friend who was being relentlessly followed by a stalker.  The stalker would send IMs while she was logged on and diminishing the joy of her SL existence.  Banning the avatar did not deter them, as they simply violated the Second Life Terms of Service by creating dozens of alts.  This pervert even created an alt and set the display name to the person he was stalking.

To combat this problem, the Anti-Stalker device works to create a whitelist on an avatar.  It uses the RLV feature built into some of the Second Life clients like Phoenix to turn off communication except for those people allowed.  Optionally, the user can turn local chat on/off as well as public IM chats.  It’s not something that a stalker Avatar can control or prevent from happening since the client is altered to prevent unwanted communication.

The first question people will ask is, if I turn on RLV, can I be turned into a slave?  The short answer is no.  And even if you do find that one of your other devices are RLV enabled, you can you can turn off RLV in the viewer, restart the viewer and detach the item that causes you to lose control, then restart SL with RLV turned on to fix the problem.

To be controlled by RLV you need a relay device attached either on you HUD or on your body.  What the relay device does is accept messages from a remote control that are then relayed to your viewer.  While it’s possible something else you have is a relay device, it’s highly improbable.  The probability of actually losing control is virtually zero.

If you are intentionally using a RLV relay device, I strongly recommend you let the dominate know you are using it and why because it may interfere with their control of you.

How it Works

The first stage is to identify your white list.  These are the people you know and love and are on your friends list.  You will need to identify all their UUIDs so that the system knows who they are.  I recommend the use of Phoenix to get your friends list, as this viewer has a “Friends Export” feature.  Simply take its output and load it into a notecard.  Alternatively, you can painstakingly list all the avatar’s keys in a notecard and store it with the device.  The system is smart and can pick up either format automatically.

Next you attach the device to your HUD.  This is because the system uses text to identify the status:

IM is On
Local Chat is On
87 Friends

The system is pretty simple.  It uses RLV commands to control whether IMs (including group chat) can be seen, and when local chat can be seen or not.  If the user elects to turn off IMs and local chat, then only friends on the white list can send communications.

If an avatar who is not on the white list sends an IM, the viewer will block the message.  On the viewer, the user sees this message:

Avatar Name: *** IM blocked by your viewer

And the Avatar Name will get this message:

The Resident you messaged is prevented from reading your instant messages at the moment, please try again later.

In local chat, non-white list members simply appear in Local chat as “…” and no notification is given to the member who sent the message.

Usage

The system is easy to use.  Simply attach the device to your HUD, edit it and load your white list into the notecard called “!WhiteList”.

Next click the device on the HUD to bring up the menu

RELOAD – Reloads the current notecard. 

CHAT ON/OFF – Turns Local Chat On/Off.  When OFF text is muted and received as “…”.  When ON, text appears as normal.  (OFF by default)

IM ON/OFF – Turns IM Chat On/Off.  When OFF text is received as “*** IM blocked by your viewer” from avatars that are not on your white list.  Group chats, unless they are initiated by a friend are ignored.  When ON, text appears as normal.  (OFF by default)

ALLOW… - Scans the room and gives a list of all avatars.  Selecting one allows you to temporarily add them to your white list.  If you RELOAD the notecard then relog, this temporary ALLOW list is lost.

Caveats

RLV forgets any settings you might have between sessions.  It takes a few moments for the white list settings to be re-established.  This also means that offline communications are still received, but while online undesired communications are blocked.

Wednesday, April 13, 2011

SL Live Mixing DJ: Stage #1 - Broadcasting Audio with VAC

A few months ago, I transitioned from being a DJ that simply played tracks together to being a DJ that mixes and loops tracks live, so I can play a private parties.  For this, I was using Virtual DJ (Broadcast) to actually mix and broadcast songs together. This software is nice for doing loops because I can loop 1,2,4,8,16 and 32 measures, and when I want to loop something longer, I can do it by hand using a deck to deck transition or jump to a cue point using a hot button. 

But Virtual DJ has some serious limitations.  For one, I cannot use my midi keyboard and virtual instruments like Omnisphere and mixing more than 2 tracks is a mental challenge with just a mouse.  What I need is software that can map a hardware controller to the software.  Giving me the ability to manage sound of multiple tracks without using the mouse.  Virtual DJ has a US$300 option, but doesn't provide the ability to to use my virtual instruments.

In searching for software, I found a number of possibilities, but few had the ability to broadcast, and this limited the pool of available software.  That is until I discovered the US$30 Virtual Audio Cable (VAC).


What VAC provides is an in-memory audio mixer.  It can take audio output from multiple sources, mix it in real time.  Winamp can then listen to the Virtual Audio Cable and using Shoutcast DSP, broadcast it into Second Life.  Using Audio Repeater (also included with VAC) you can listen to the audio. 


Discovery of the Virtual Audio Cable hugely changes the for what software I need to mix, play live, and use a hardware controller.

Next up will be finding the right DJ software that allows Virtual Instruments, MIDI hardware mapping and hopefully something that doesn't have a vertical learning curve or is horribly expensive.

- Gin



 

Saturday, March 26, 2011

Phi Security and It's Features
Phi Security is a sophisticated yet easy to use security system that provides a number of features to secure your property in Second Life.  It works by having a central security system and one or more security zones that are projected by orbs spread throughout your parcel and each of your skyboxes.  A single orb can project a region 96m in size although we recommend that each orb protects only 30m at a time.  The only reason is that we use a particle field to denote the boundary of the security perimeter and this doesn't work beyond 30m.

Phi Security implements the following features:

  • Sophisticated hierarchical dialog system that allows easy navigation, and allows a user to go into menus and back out of menus.
  • Uses a timeout dialog system to prevent an unauthorized user from hijacking an authorized users security session.
  • Security ignores the land owner, so no security settings in the main system can prevent the owner from accessing the property.
    • Important Note: In order for the security system to eject or teleport home an unwanted guest, the land owner must install each security orb.
  • Define the radius of protection for a single orb independently of other orbs.
  • Control security from a single location and one or more security orbs to protect as many buildings as you want.  Great for individual owners who have ground and several skybox locations. 
  • Define which individual buildings an avatar has access to.  Not all buildings need to have access to all avatars.
  • Allow avatars the extra ability to define access for others.  This means they can add/remove/change the authority of any user in the system.  
    • As well, they can turn the system off for a few minutes to hours to allow a party to occur on the property without having to define all the individual party goers.
  • Allow avatars the extra ability to configure the security system:
    • Update security orb settings.
    • Define the delay between avatar warning and when they are ejected or sent home.
    • Define whether uninvited guests are sent home or simply ejected from the parcel.
    • Get a security report on the settings of the system.
  • Add new avatars to the system by entering their user names in Local Chat or turning the system off temporarily and using a sensor then get their names from a dialog box.
  • Define security for the general public.
  • Ban avatars on an individual basis.  Banned avatars get ejected/sent home immediately without warning.  It's recommended that if they continue to violate the security that they be banned from the land parcel using the SL Land Options.




Security Management for Avatars with Access Levels
To set the security for Phi, begin by selecting the security panel:


This brings up the main menu.


Next select "Add AV... to add a new avatar to the system:


Selecting "by Sensor" allows one to select any avatar within a 20m radius of the security system:


Simply click the avatars to add.  Only avatars not already in the system are listed.  If there are none, they are already defined or not close enough to the menu system.  Click back, then click by "By Text".  Type the user name of the avatar to add.  Make sure you are using their user name (with a space) and not their display name.  Enter in as many avatars as needed.  The type BACK or touch the security control box.


From the next menu, click "Change AV" to change the access of the individuals you have defined.  This menu is accessed from the "Add AV" menu or the main menu.



For regular users, simply select the security areas they have access.  "+" next to a name means they don't have that item and clicking it will give it to them.  Conversely "-" next to a name removes that access.  Be careful with the "BANNED" entry.  If it is you, you can instantly ban yourself and need the Land Owner to give you a hard time about it before fixing the problem.


When setting security for the general public all the options are the same except that BANNED is not available:






The final option is to specify how long you want the security system to be off for.  On the main menu you can set it off for 10 minutes while you TP in a guest and set their security.  Otherwise, if you are throwing a party lasting a few hours, the security system can be turned off for several hours. 



Important Note: It's not possible to turn security off permanently except by removing the central security object.  This allows one to set a reasonable time, then have it automatically come back on without worrying about security.  Such as being unable to log back into SL.




Configuration Settings
  • EJECT MODE - defines how avatars are removed from the parcel.
  • UPDATE++ - refreshes the list of orbs in the system.  Used after a new one is added.
  • WARNING - Defines how much time an uninvited avatar has to get off the property if they aren't banned.
  • TURN OFF - Turn off the security system.  Same menu as above.
  • GET HELP - This page.
  • SECURITY RPT - Get a report on the security.




Setting the removal method:


Setting the warning time:

The Security Report:



































































































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