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Monday, May 24, 2010

Seeing is Believing

It's a surprise to see that the demonstration store is doing as well as it is. About 1/3 of the sales are coming from the store, and it's barely a week old.

I was expecting sales to be pretty slow for the first weeks or months, but I have sold more in 3 weeks than I have with all other products in all other situations. Now I have to market it to the people are buying it. Not club owners, but private land owners. Unexpected.

Thursday, May 20, 2010

Phi Designs - The Chamber - Demonstration Store

Despite having a video on YouTube, a presence on XStreetSL, there is nothing quite like having a place that demonstrates how The Chamber works.

Therefore, Phi Designs has opened a demonstration store with The Chamber operating 24/7. It allows users to experience The Chamber in a live setting. There is even an inTan device to testing out pairs dancing, a selectable radio station, a hug ring, and even sales items so you can by the personal emitter, The Chamber Lite or The Chamber Professional right in the store.

So come out today to see The Chamber in action.

Saturday, May 15, 2010

Saturday, May 8, 2010


 Phi Teleporter is a nearly instant transport device for your parcel.

When I first got to SL, getting around meant walking or flying.  That wasn't a problem when you could only build as high as 768m, but when they extended it to 4096m, getting there meant a landmark, because flying could take 5 minutes or more.

So I bought a teleporter.  Apparently the one I bought was the best on the market.  You click it, it gathers up all the destinations and gives you a list.  It worked in the store.  But it didn't work at my home.  Depending on SIM lag, it missed destinations and was very frustrating to operate.

So I wrote a teleporter object.  Mine looks for other teleporters when it is initialized and updates itself automatically when you add a new one or change an existing location.  So adding a link between two locations means, adding two teleporters, renaming them and the two are connected automatically.  This means there is no delay when you click on the teleporter to see where you can go.  The system is smart too.  If there are 16 parcels on a SIM, all with this teleporter, they all act independently of each other, without any configuration.

You can add landmarks to your teleporter.  When it's on the same SIM, you can instantly teleport to the location.  This is useful for skydivers, who want to zip up to some location instantly, and be jumping immediately.  It's also useful for getting you to a central location quickly.  When the landmark is outside the SIM, they are given to the user.

The Phi Teleporter is copy/mod/no transfer and costs only L$249.  (XStreetSL Link)

Wednesday, May 5, 2010

The Chamber

The Chamber is an exciting new particle product for users of Second Life.

Now in XStreetSL (Links to Lite Version and Professional Version)

The Chamber is an exciting new product designed for private homes (Lite Version) and for big homes, private sims and night clubs (Professional Version) that want to add particle features on a dance floor.

The "Lite" version is very inexpensive at L$499 and consists of the Chamber with a few pre-fabricated patterns in it specifically designed for a dance floor on private land. The "Lite" version comes with "The Chamber" device and a "Programmer".  All of the patterns in the Professional version can be added to the Lite version, via add-ons, but they cannot be modified..  If you plan on adding all the add-ons, it is cheaper to buy the Professional version.  (Link)

The "Professional" version at L$4999 consists of "The Chamber", a "Programmer", a copyable "Emitter" and all of the current patterns in a form that can be copied and modified in anyway you desire.  This version also comes with an extensive 26-Page User Guide that describes the dozens of parameters that make up the chamber's main particle engine, has tutorials, and other parts.  (Link)

Terminology and What are the Parts?

"The Chamber" is a 20 prim object that can be used to emit particles.

A "Pattern" is a specific visual effect that is created by the particle emitters of the Chamber.

A "Add-On" is a non-modifiable pattern that can be purchased on XStreetSL. You move the pattern (a script) from the object you buy into your personal inventory, then into the Chamber.  If there is a pattern you don't like, you can copy the pattern out of the programmer into your personal inventory.

The "Programmer" allows you to select which pattern to use, specify a specific program length (in minutes), and set various usage options. A program is a random ordering of the patterns in the chamber.  A pattern is selected once per set of available patterns.  A recommended program length is 3 or 4 minutes.  Note: Only one Programmer is provided per purchase.  Note: The programmer must be within 100m of the Chamber or any Emitter to work.

The "Emitter" is a copyable object that is used to emit particles.  It only comes in the "Professional" version of the product.  When you learn how to build your own patterns with the Professional version, you can send patterns to any extra emitter you create.  For a club, you could place six emitters in a stationary ring above the dance floor and drop fog or other textures directly from the "ceiling" for extra effects.  In fact, you don't even need to rez The Chamber object at all, instead, rez your own set of Emitter objects and create any pattern you want with them.  The emitter is not modifiable because it is normally hidden when in use.